Know your enemy, rebuilt. Three enemies with new faces, a Medic you can watch work, a Spotter you can hunt by his laser, and a Baron who comes back heavier every time he falls.
DEVLOG #14 · 26 OCT 2026 · MARCO HOL · BLITZ COMMAND
ENEMIESBARON MK I to VMEDICSPOTTERRUNNERBOSSESMONARCHBARRAGEFIXES
Put three of the old enemies next to each other and you saw the problem: dark figures in dark gear, on dark ground. You only knew a Medic was healing when the fight dragged on, and the Spotter that calls in the barrage wore the Sniper's uniform. This update gives them new faces, makes what they do visible, and turns the Baron into a five-part story: he comes back, and every time he is heavier.
01 · KNOW YOUR ENEMY
Three enemies, rebuilt
Each one now has a colour nobody else on the field uses, a silhouette you can read at a glance and a look that tells you what it does.
Runner. Ash-grey, low to the ground, half on its hands. Yellow-and-black charge canisters on its back, an amber core pulsing in its chest. Same speed, same nerve, finally a body to match.
Medic. Bone-white plate and turquoise canisters on its back. The lightest thing on the battlefield, on purpose: it is the first thing you should shoot.
Spotter. Its own unit now, no longer a Sniper in disguise. Sand-coloured kit, radio antenna, kneeling beside a laser designator on a tripod.
No more flicker. Enemies still face you, but one standing right above or below you no longer flips back and forth.
Runner · Medic · Spotter. One colour each, nobody else wears it.
02 · MEDIC
You can watch it work now
The Medic healed 10 HP per second to everything within 130 pixels. Late in a run, against enemies with thousands of HP, that was nothing, and you could not see it happen anyway.
Medic
Before
Now
Healing
10 HP/s
25 HP/s or 5% max HP/s
Range
130 px
170 px
Targets
everything in range
the 4 most wounded
Bosses and Barons
10 HP/s
0.5% max HP/s
A turquoise ring on the ground shows its reach. A beam runs from its canisters to every enemy it is healing, with pulses flowing along it, and turquoise sparks rise from whoever is being patched up. What you see is exactly what it does.
Four beams, four patients. The fifth wounded enemy has to wait.
03 · SPOTTER
Follow the red glint
The barrage needs eyes inside the perimeter. Every few seconds the Spotter's designator flares with a bright red lens glint, and for a moment a thin laser line runs from him to where the next shell lands. Follow the line back and you have found him. The first time you meet one, a NEW HOSTILE note tells you exactly that.
The glint, the laser, the impact. Three seconds later he does it again.
04 · BARON
One body, five marks
The Baron always came back: at wave 5, 25, 45, 65 and 85, with more HP and a new signature attack each time. Now you can see it. Every time an operator brings him down, the MORTIS protocol pulls his pattern out of reserve and rebuilds him heavier. Command calls the returns Marks.
Mk I to Mk V. Same commander, five rebuilds.
Wave
Mark
New attack
5
MK I · FIELD COMMANDER
triple volleys
25
MK II · IRON BULWARK
ram charge
45
MK III · WARBRINGER
artillery strikes
65
MK IV · REACTOR COMMAND
spiral barrage
85
MK V · THE SOVEREIGN'S HAND
all of them, in turn
His title follows him onto the intro card, the wave banner, the boss bar and the kill banner. From Mk II an UPGRADED note in the HUD tells you what he learned.
One bar per Baron. From wave 25 he brings company. The boss bar now splits into a separate health bar for every Baron on the field, with 3 / 4 STANDING on top. The fallen go dark and stay in the row, so the bars never jump around.
Mk IV and Mk V breathe. The amber lights in their armour pulse, faster on Mk V, harder when he enrages.
Every volley fires twice, like the bosses: the echo comes a fifth of a second later in purple, bent toward you. His Mk IV spiral is the one exception. It is already a stream, and doubled it put 246 rounds on screen at once.
Wave 85. The Sovereign's Hand never comes alone.Wave 65: the intro card, the UPGRADED note and one health bar per Baron.
05 · BOSSES
They fire twice now
The first eight bosses gave you too many quiet moments to stand and shoot. Every volley they fire now comes back a fifth of a second later from wherever they moved, turned toward you. Rings keep their gaps, aimed fans follow you, and each boss's rounds glow in its own colour.
The quiet windows are closed. Titan, Warlord, Dreadnought, Phantom and Leviathan lost the pauses you could hide in.
Monarch keeps his distance. He used to glue himself to you and you barely saw him. Now he circles at range and only hunts you in short bursts in phase two and three.
SOVEREIGN CROWN. His new signature attack: a golden ring charges over 1.4 seconds, then a spinning spiral of golden lances and a nova of orbs. Every 16 seconds at first, every 8 by the end.
Sovereign Crown, phase 3. Find the gap between the arms.
06 · BARRAGE
Longer, tighter, harder to switch off
It runs on its own clock: 35 to 75 seconds depending on how deep you are, straight across wave changes. A boss wave still lifts it.
Less room. The field shrinks from 55% down to 30%, and the creeping barrage pulls it in further, to 24% late in a run.
One to five Spotters with 420 HP each, dug in at their post from wave 41. Every Spotter down takes 5 seconds off the barrage.
All of them down means the battery fires blind for 10 seconds, at half rate and without bracketing. Then Command reports new Spotters running in from the edge.
07 · FIXED
Two things that should never happen
The operator got stuck at the top of the screen after you clicked a desktop notification or switched to another app. The game measured an invisible window and shrank the battlefield. It now waits until it is visible again, and clears held keys when you come back.
Neon went flat late in a run. On High Quality the game quietly dropped its effects under heavy load, so a mythic machine gun looked dull from around wave 52. High Quality now keeps every effect and only lowers render resolution if it has to. Storm darkness sits under your rounds instead of over them.
You should be able to name every enemy on the field before it reaches you, and see what it is doing while it does it. That was the whole brief for this update. Tell us in the Discord whether the new faces work, and which Baron Mark you got stuck on. Blitz: Last Stand comes to Steam in Q1 2027. The free demo on Steam gets everything from its first thirty waves in the next build: the new Runner, Medic and Spotter, Baron Mk I and Mk II, the doubled boss fire and the new barrage. The Monarch and the later Marks wait for you in the full game. Put it on your wishlist so you know the moment it lands.
Marco Hol · M Designs · Blitz Command · 26 OCT 2026