One Operator · Zero Mercy · 100 Waves
Free Steam demo from 2 November · waves 1 to 30 · Soldier and Marine
NOW ON STEAM · Q1 2027
One click tells Steam to show Blitz to more players, and Steam notifies you the moment the full game launches. For a one-person studio, every wishlist counts.
MISSION BRIEFING
Four years after a NATO super-soldier programme turned on its makers, you are one of six operators sent back to the place where it began: a kill zone with no front lines, no backup and no extraction. Enemies pour in from every direction in relentless, escalating waves. Your only mission: hold the position.
Kill enemies, earn XP, bank your Field Command picks and call them up when the fight allows: the battle never pauses for you. Build your operator into a one-man army. By wave 20 you stop reacting, and start hunting. Die, and the run is over, unless you earned your Second Chance.
Not re-skins: true playstyle differences, unique abilities, deep upgrade trees.
Each boss has multiple phases. Nothing repeats. Every wave escalates.
Photorealistic style rare in the bullet heaven genre. This looks like it costs more than it charges.
CLASSIFIED FOOTAGE
FIELD INTEL
CORE MECHANICS
100 waves of increasingly brutal enemies. Kill more, get stronger. Die, and the run is over. No checkpoints. No mercy. One Second Chance, only if you paid for it in Casings.
Six elite specialists: Soldier, Marine, Navy SEAL, Commando, Jungle Guerrilla and Sergeant. Each fights completely differently. Pick your war style.
6 Gear slots, 3 Support slots, every card to level 5, and your operator's own mythic evolution at the end of the line. Every weapon has a Rare → Epic → Mythic chain: rockets that home, grenades that cascade, a laser that auto-rotates 360°. Max two weapon Mythics per run. Choose carefully.
10 multi-phase bosses: TITAN through OVERLORD at wave 100. Each one changes how the fight works. The OVERLORD'S phase 5 APOCALYPSE is everything at once. You will not be ready. Fight anyway.
Every wave has a name that matches what's coming. 26 enemy types, each debuting in its own wave: intel card, alarm, a point man walking in alone. Then the rest arrive in pulses from changing directions.
Urban ruins, scorched earth, arctic tundra, industrial hellscapes, jungle ambush zones. Each map changes cover, sight lines, and survival strategy.
FLANK BREACH. SURROUNDED. STAMPEDE. QUIET SECTOR. The enemy changes the rules mid-wave, and the picks change every run. Peak waves hit hardest right before each boss.
From wave 10 a helicopter pickup drops every 8 to 13 waves. Grab it and a gunship rolls in: chin cannon plus two wing miniguns, each on its own target. Its firepower scales with the wave. And when Command authorises a Lifeline, the Chinook Atlas-6 flies in with care packages.
Past wave 50 the sky joins the war. Three to four storm waves per run: thunderstorm, firestorm, sandstorm, blizzard. Never on a boss or Baron wave. Never when you expect it.
Airstrikes on your position, blackouts where only your weapon light shows the way, and an enemy that learns how you fight and hardens itself against your favourite weapon.
Beat a Command boss and unlock a directive. Ten ways to make a run harder, each paying more casings and score. How high can your threat level go?
Twenty two classified files from ECHO-7 are out there: the Twelve and the journal of General Voss. Rare, carried by marked hostiles, dropped by bosses. Read what really happened.
AREA OF OPERATIONS
+ 9 more · Urban Warfare, Blizzard Zone, Stone Ruins, Sand Dunes, Snow Fields, Arid Outpost, Dense Forest, Underground Bunker, Ashlands.
PROJECT SOVEREIGN · THE STORY
In 2018 NATO set out to build a soldier who could not be stopped. On Day 94 the network that linked its twelve test subjects woke up, and Black Site ECHO-7 fell in eleven minutes. Four years later its architect, General Harlan Voss, runs an army that grows from every casualty. Command is sending six operators back in (ROOK, RAMPART, APEX, SHADOW, ECLIPSE and BRASS) to hold the line for one hundred waves.
FIELD REPORT
Cover that holds at wave 40 and 70, bosses and hostiles that never get stuck, hitboxes that follow the real shape of every enemy, boss shields you have to break, turrets you place yourself and a brand new weapon bar.
READ DISPATCH →▸ FREE STEAM DEMO · 30 WAVES
Play the first thirty waves for free on Steam, then wishlist the full game. Steam tells you the moment Blitz: Last Stand launches in Q1 2027. For a one-person studio, every wishlist counts.
Windows · macOS · Linux · Steam Cloud · 98 achievements