"Three months ago his eight-man unit was overrun at Forward Position Delta-4. Four hundred hostiles. He held the position alone for seventy-two hours, and at extraction, his first question was whether others were coming out behind him. 'They keep sending backup. I keep not needing it.'"
MG rounds slow enemies 20% on hit. Starts with full magazine. He establishes fire superiority first.
3 mortar shells land on cursor position (120px radius each). Fire and forget.
"Forward Site Bravo-9: twelve operators against sixty GRUNTs and twelve JUGGERNAUTs. Nineteen minutes later he was the only one standing, not because the others failed, but because he buried every threat he could reach. He carries rockets because rifles feel polite."
Splash damage +30%. Completely immune to own explosions. He is the cover.
6 seconds: speed ×1.5, fire rate ×2, instant reload. He doesn't need cover.
"Hell Week record holder. Underwater demolitions expert. Point man on eleven classified operations across four continents. His instructors said he was unteachable: what they meant was he was already past what they could teach. He's always somewhere else when the bullet arrives."
Always 2 dash charges. Dash cooldown · 40%. Standing still is a vulnerability he chose to eliminate.
Teleports 3× dash distance forward. Through anything. Walls. Enemies. Expectations.
"SAS, regiment undisclosed. Subject 004 of the Twelve: one of three people who walked out of Black Site ECHO-7 on Day 94, and the only one ever found again. He spent forty seconds on Level Three and has never said what he saw. He volunteered for LOCKDOWN before Command finished the question."
Enemies must close 30% more distance before they can attack. The last one they see coming.
8 seconds fully invisible. Enemies lose tracking. Shooting breaks the cloak, until Phantom Strike (operator level 40) turns that first shot into a kill notice.
"No name on record. No country of origin confirmed. He appeared from the treeline during Operation Blackrock and collapsed a fortified position in under four minutes, then vanished. Intelligence estimates he's been operating solo in denied territory for over a decade. Wherever the enemy feels safe is where he's already planted something."
+25% damage while moving. 15% while stationary. The jungle taught him: stillness is surrender.
Plant proximity mine (max 4 active). Arms in 2s, triggers at 200px range. The battlefield is his pantry.
"Twenty-two years in demolitions. He has never left a charge undetonated, not one. On LOCKDOWN the other five hold the line so he can place six charges inside the ECHO-7 perimeter. He carries enough ordnance to level a city block and considers it traveling light."
Starts with 7 grenade charges. Reload 40% faster. Immune to own explosive damage: he knows exactly where it lands.
Plant remote-detonated bomb. Detonate manually at any moment. Massive radius. The patience to wait for the right moment: that's the art.
PROGRESSION
Each operator has 8 milestone upgrades: unlocked at operator levels 10, 20, 30, 40, 50, 60, 70, and 80. In the run, Field Command deals 6 cards of their own, ending in one mythic evolution, alongside 25 general cards. Between runs, Casings buy 23 permanent upgrades per operator. Upgrades compound, stack, and transform your playstyle mid-run. No two builds are the same. No run plays out the same way twice.
MYTHIC TIER
Max all upgrades for your operator. Then unlock the one that changes everything: a one-time death-defiance protocol built around your operator's doctrine. No second activation. Make it count.
600 CASINGS · MYTHIC · ONE USE PER RUN · REQUIRES ALL OTHER UPGRADES